Paro Wars
Developer(s) Konami Computer Entertainment Tokyo
Hudson Soft
Publisher(s) Konami
Designer(s) Akie Karibe (Package)
Yumenosuke Tokuda (Visual)
Noritoshi Kodama, Chieko Mukaiyama, Kosue Kamito, Yoko Suzuki (Graphic)
Seiya Murai (Sound)
Composer(s) Tomomi Ota
Seiya Murai
Kosuke Soeda
Series Parodius
Platform(s) PlayStation
Release date(s) September 25, 1997 (JP)
December 9, 1999 (Konami the Best)
Genre(s) Turn-based strategy

Paro Wars is a turn-based strategy video game produced by Konami (or Developed by Hudson Soft) on September 1997 in Japan only (with the re-release as a Konami the Best title in December 1999). It features characters and conflicts based upon the popular Parodius series of video games which in turn is a parody of the long running Gradius series. It is the sixth installment of the Parodius series and is the Parodius equivalent to Cosmic Wars, a turn-based strategy game set in the Gradius universe, or R-Type Tactics, set in the R-Type universe.

Plot Edit

The "second great world war Parodius" that led the world into a fit of laughter ended more than 50 years ago. Three military organizations: "The Alliance Penta", "Organization Koitsu and Aitsu" and "Alliance Araji" will control each other in secret, and as a result of peace is maintained through this exquisite balance. However, this stability began to alter when a mysterious cat named John Myan Jiro begins to interfere in these relationships. Win the "third great war of the world Parodius" for peace and honor of your country!

Gameplay Edit

The object of Paro Wars is to utilize an army composed of Parodius characters (penguins, octopuses, etc.) and battle enemies on various 3D-rendered battlefields. There are many different unit types, ranging from troops, to planes, to tank-like vehicles. A single scenario may take multiple hours to complete.

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