The Sector-X series is a batch of five games for the Vectrex, starting with 3D Sector-X, being a multidirectional shooter with some puzzles included. Sectis is the second entry, whereas Continuum has 10 puzzles that require solving with only a touch of a multidirectional shooter involved. It is currently unknown what direction the final two games of Sector-X IV: The Legacy and Sector-X V: The War in Heaven will take.

Sectis was released in 2010 by FURY and is for one player only.


Long before the Apocalypse began, Sectis spawned a legion of sectoids to guard the outskirts of hell...fending off any attempts made by the powers of good to infiltrate and convert the souls of the damned.

Bypass this seemingly impenetrable dark fortress, destroy Sectis, and bring forth the days of Armageddon!

Basic gameplay/dangersEdit

The majority of the game involves destroying enemies known as sectoids (in levels one and three), along with end of level bosses, although there are also puzzles to solve in the second level.

At the start of a new game, the player can freely fly around; however, when the player's ship flies into an area with a sectoid in it, the sectoid will automatically tether itself to the player and start flying around in a circle. If the player allows it to fly around long enough it will take away one or more shield units. If all five of the player's shield units are destroyed then the game will end. If two sectoids are tethered to the player's ship they will do twice as much damage to the player's shields until the player is able to shoot either one or both of them. The player cannot exit a screen that has sectoids in it until they have been shot. The player's shields will be recharged back to full strength after the completion of a level.

Also, colliding with a wall segment (except for the walls of the chamber housing Oculis in level two), being damaged by a boss (in the same manner of a sectoid, as the bosses in the first and third levels will also tether themselves to the player's ship, whereas Oculis will just fire at a player), the Mourning Stars in level two when they explode after hitting a wall and being shot by Oculis will cause damage to player's shields, although Cruci-FIX Repair Kits are found in every level that will restore one unit of the player's shields once the player makes contact with a Kit. Colliding with one of the chamber walls housing Oculis, taking a full, direct hit from a Mourning Star in level two or touching Sectis' cocoon in level three will destroy the player's ship and end the game, despite how many shield units the player had available.

The other gameplay element (in the second area) involves the player figuring out what routes to take in a Labyrinth, leading to a puzzle to solve and the Oculis boss to destroy at the end of the level.


The Outskirts of HellEdit

The player starts off alone in this level, although that doesn't last for long, as the moment they fly to another screen they will find one or two sectoids attached to their ship. This level has 10 sectoids that need to be destroyed; if the player can destroy all 10 of them, a chamber will open up at the bottom center of the play area, which will lead to a large boss sectoid that takes five hits to be destroyed before the player can continue onto the next level.

The Labyrinth of OculisEdit

Unlike the other two levels in this game, there are no sectoids in this one. As the name suggests, the player is in a labyrinth and must choose a certain set of paths in order to continue through the level/game.

There are several areas where a Mourning Star entity will emerge from a passageway in the Labyrinth. If the player chooses the correct set of paths -- leading to a vortex -- they will find themselves in a puzzle area (after they enter the vortex, they will be warped to this area), with nine vortex boxes making the shape of a square, which must be solved in order to advance further through the Labyrinth. Choosing an incorrect vortex to run into with their ship will send the player back to the main part of the Labyrinth; other vortexes will move the player to an opposite square (i. e. if the player runs into the vortex at the center left of the puzzle, it will transport them to the center right square). If the player makes contact in the correct order of vortexes, they will be transported to another Labyrinth area with a few one-way passageways, complete with a couple of Cruci-FIX Repair Kits, another Mourning Star, and then Oculis himself, who resides inside a chamber in the center of the screen.

If the player is able to figure out how to destroy Oculis, a vortex will appear, which, when entered, will transport the player to the final area of the game.

The Lair of SectisEdit

The gameplay of this final level is similar to the first level's goal, as the player has sectoids to destroy, although there are over twice as many this time around (25 in all), more Cruci-FIX Repair Kits, and the play area is a lot larger, running several screens across and down.

Sectis can be seen as a cocoon at first, and if the player destroys all 25 sectoids, he will emerge from the cocoon in a final battle with the player once the player's ship enters that area. If the player is able to destroy Sectis and enters the final portal that appears afterwards then the game ends.


  • There is a "mini-movie" before each level: with The Outskirts of Hell, several sectoids fly forward in a first-person perspective; for The Labyrinth of Oculis, Oculis flies by, and for The Lair of Sectis, Sectis' cocoon appears and disappears, gradually getting closer until Sectis himself can be seen inside the cocoon in the final shot.
  • The puzzle part of the second level is a foreshadowing of the gameplay for the following Continuum, which involved the player flying their ship into vortexes in order to solve puzzles. The puzzle for this level would also be the exact same puzzle (and can be solved in the exact same manners) as the second puzzle in Continuum.
  • For those that pre-ordered the game, they received a limited edition Sectis t-shirt with the Sectis logo embroidered on the front and the cartridge came in a clear case.
  • At the time of release, programmer George Pelonis stated this was his biggest game to date.


This article uses material from the Sectis Vectrex Wikia article and is licensed under the Creative Commons Attribution-Share Alike License.

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